unreal.MagicLeapAudioFunctionLibrary
¶
- class unreal.MagicLeapAudioFunctionLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Magic Leap Audio Function Library
C++ Source:
Plugin: MagicLeap
Module: MagicLeapAudio
File: MagicLeapAudioFunctionLibrary.h
- classmethod is_mic_muted() → bool¶
Returns whether all microphone capture is muted or not.
- Returns
- Return type
- classmethod set_mic_mute(is_muted) → bool¶
Mute or unmute all microphone capture. Note: When mic capture is muted or unmuted by one app, it is muted or unmuted for all apps. Note: this setting is separate from any muting done by the audio policy manager (such as when the “reality button” is pressed).
- classmethod set_on_audio_jack_plugged_delegate(result_delegate) → bool¶
Sets the delegate used to notify that an audio device has been plugged into the audio jack.
- Parameters
result_delegate (MagicLeapAudioJackPluggedDelegate) – The delegate that will be notified when an audio device has been plugged into the audio jack.
- Returns
- Return type
- classmethod set_on_audio_jack_unplugged_delegate(result_delegate) → bool¶
Sets the delegate used to notify that an audio device has been unplugged from the audio jack.
- Parameters
result_delegate (MagicLeapAudioJackUnpluggedDelegate) – The delegate that will be notified when an audio device has been unplugged from the audio jack.
- Returns
- Return type