unreal.MagicLeapCameraCaptureImgToTexture
¶
- class unreal.MagicLeapCameraCaptureImgToTexture(*args, **kwargs)¶
Bases:
unreal.DelegateBase
Delegate used to pass the captured image back to the initiating blueprint. note: The captured texture will remain in memory for the lifetime of the calling application (if the task succeeds).
- Parameters
C++ Source:
Plugin: MagicLeapCamera
Module: MagicLeapCamera
File: MagicLeapCameraTypes.h