unreal.MagicLeapContact

class unreal.MagicLeapContact(id='', name='', phone_numbers=[], email_addresses=[])

Bases: unreal.StructBase

Representation of available information for a single contact in an address book.

C++ Source:

  • Plugin: MagicLeapContacts

  • Module: MagicLeapContacts

  • File: MagicLeapContactsTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • email_addresses (Array(MagicLeapTaggedAttribute)): [Read-Write] Contacts’s email addresses.

  • id (str): [Read-Write] Locally-unique contact identifier. Generated by the system. May change across reboots. note: Please do not edit this value. It is exposed as read/write merely so that it can copied via the make/break functionality.

  • name (str): [Read-Write] Contacts’s name.

  • phone_numbers (Array(MagicLeapTaggedAttribute)): [Read-Write] Contacts’s phone numbers.

property email_addresses

[Read-Write] Contacts’s email addresses.

Type

(Array(MagicLeapTaggedAttribute))

property id

[Read-Write] Locally-unique contact identifier. Generated by the system. May change across reboots. note: Please do not edit this value. It is exposed as read/write merely so that it can copied via the make/break functionality.

Type

(str)

property name

[Read-Write] Contacts’s name.

Type

(str)

property phone_numbers

[Read-Write] Contacts’s phone numbers.

Type

(Array(MagicLeapTaggedAttribute))