unreal.MaterialSamplerType
¶
- class unreal.MaterialSamplerType¶
Bases:
unreal.EnumBase
Describes how textures are sampled for materials
C++ Source:
Module: Engine
File: EngineTypes.h
- SAMPLERTYPE_ALPHA¶
2
- SAMPLERTYPE_COLOR¶
0
- SAMPLERTYPE_DATA¶
8
- SAMPLERTYPE_DISTANCE_FIELD_FONT¶
5
- SAMPLERTYPE_EXTERNAL¶
9
- SAMPLERTYPE_GRAYSCALE¶
1
- SAMPLERTYPE_LINEAR_COLOR¶
6
- SAMPLERTYPE_LINEAR_GRAYSCALE¶
7
- SAMPLERTYPE_MASKS¶
4
- SAMPLERTYPE_NORMAL¶
3
- SAMPLERTYPE_VIRTUAL_ALPHA¶
12
- SAMPLERTYPE_VIRTUAL_COLOR¶
10
- SAMPLERTYPE_VIRTUAL_GRAYSCALE¶
11
- SAMPLERTYPE_VIRTUAL_LINEAR_COLOR¶
No DistanceFiledFont Virtual
- Type
15
- SAMPLERTYPE_VIRTUAL_LINEAR_GRAYSCALE¶
16
- SAMPLERTYPE_VIRTUAL_MASKS¶
14
- SAMPLERTYPE_VIRTUAL_NORMAL¶
13