unreal.MoviePipelineShotOutputData

class unreal.MoviePipelineShotOutputData(shot=None, render_pass_data={})

Bases: unreal.StructBase

Movie Pipeline Shot Output Data

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieRenderPipelineDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • render_pass_data (Map(MoviePipelinePassIdentifier, MoviePipelineRenderPassOutputData)): [Read-Only] A mapping between render passes (such as ‘FinalImage’) and an array containing the files written for that shot. Will be multiple files if using image sequences.

  • shot (MoviePipelineExecutorShot): [Read-Only] Which shot was this output data for?

property render_pass_data

[Read-Only] A mapping between render passes (such as ‘FinalImage’) and an array containing the files written for that shot. Will be multiple files if using image sequences.

Type

(Map(MoviePipelinePassIdentifier, MoviePipelineRenderPassOutputData))

property shot

[Read-Only] Which shot was this output data for?

Type

(MoviePipelineExecutorShot)