unreal.MovieSceneVectorTrack
¶
- class unreal.MovieSceneVectorTrack(outer=None, name='None')¶
Bases:
unreal.MovieScenePropertyTrack
Handles manipulation of component transforms in a movie scene
C++ Source:
Module: MovieSceneTracks
File: MovieSceneVectorTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name
(Text): [Read-Write] The track’s human readable display name.display_options
(MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given trackeval_options
(MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given tracktrack_tint
(Color): [Read-Write] This track’s tint color
- get_num_channels_used() → int32¶
Get the number of channels used for this track
- Returns
The number of channels used for this track
- Return type
int32