unreal.NiagaraSystemScalabilityOverride

class unreal.NiagaraSystemScalabilityOverride

Bases: unreal.NiagaraSystemScalabilitySettings

Niagara System Scalability Override

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraEffectType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cull_by_distance (bool): [Read-Write] Controls whether distance culling is enabled.

  • cull_by_global_budget (bool): [Read-Write] Controls whether global budget based culling is enabled.

  • cull_by_max_time_without_render (bool): [Read-Write] Controls whether visibility culling is enabled.

  • cull_max_instance_count (bool): [Read-Write] Controls whether we should cull systems based on how many instances with the same Effect Type are active.

  • cull_per_system_max_instance_count (bool): [Read-Write] Controls whether we should cull systems based on how many instances of the system are active.

  • max_distance (float): [Read-Write] Effects of this type are culled beyond this distance.

  • max_global_budget_usage (float): [Read-Write] Effects will be culled if the global budget usage exceeds this fraction. A global budget usage of 1.0 means current global FX workload has reached it’s max budget. Budgets are set by CVars under FX.Budget…

  • max_instances (int32): [Read-Write] Effects of this type will be culled when total active instances using this same EffectType exceeds this number. If the effect type has a significance handler, instances are sorted by their significance and only the N most significant will be kept. The rest are culled. If it does not have a significance handler, instance count culling will be applied at spawn time only. New FX that would exceed the counts are not spawned/activated.

  • max_system_instances (int32): [Read-Write] Effects of this type will be culled when total active instances of the same NiagaraSystem exceeds this number. If the effect type has a significance handler, instances are sorted by their significance and only the N most significant will be kept. The rest are culled. If it does not have a significance handler, instance count culling will be applied at spawn time only. New FX that would exceed the counts are not spawned/activated.

  • max_time_without_render (float): [Read-Write] Effects will be culled if they go more than this length of time without being rendered.

  • override_distance_settings (bool): [Read-Write] Controls whether we override the distance culling settings.

  • override_global_budget_culling_settings (bool): [Read-Write] Controls whether we override the global budget culling settings.

  • override_instance_count_settings (bool): [Read-Write] Controls whether we override the instance count culling settings.

  • override_per_system_instance_count_settings (bool): [Read-Write] Controls whether we override the per system instance count culling settings.

  • override_time_since_renderer_settings (bool): [Read-Write] Controls whether we override the visibility culling settings.

  • platforms (NiagaraPlatformSet): [Read-Write] The platforms on which these settings are active (unless overridden).