class unreal.ParticleModuleSize(outer=None, name='None')

Bases: unreal.ParticleModuleSizeBase

Particle Module Size

C++ Source:

  • Module: Engine

  • File: ParticleModuleSize.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • start_size (RawDistributionVector): [Read-Write] The initial size that should be used for a particle. The value is retrieved using the EmitterTime during the spawn of a particle. It is added to the Size and BaseSize fields of the spawning particle.


Get Particle Module Size Props


out_start_size (Distribution):

Return type