unreal.ParticleModuleSizeScale

class unreal.ParticleModuleSizeScale(outer=None, name='None')

Bases: unreal.ParticleModuleSizeBase

Particle Module Size Scale

C++ Source:

  • Module: Engine

  • File: ParticleModuleSizeScale.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • enable_x (bool): [Read-Write] Ignored

  • enable_y (bool): [Read-Write] Ignored

  • enable_z (bool): [Read-Write] Ignored

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • size_scale (RawDistributionVector): [Read-Write] The amount the BaseSize should be scaled before being used as the size of the particle. The value is retrieved using the RelativeTime of the particle during its update. NOTE: this module overrides any size adjustments made prior to this module in that frame.

get_particle_module_size_scale_props()Distribution

Get Particle Module Size Scale Props

Returns

out_size_scale (Distribution):

Return type

Distribution