unreal.ParticleModuleSubUVMovie

class unreal.ParticleModuleSubUVMovie(outer=None, name='None')

Bases: unreal.ParticleModuleSubUV

Particle Module Sub UVMovie

C++ Source:

  • Module: Engine

  • File: ParticleModuleSubUVMovie.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • frame_rate (RawDistributionFloat): [Read-Write] The frame rate the SubUV images should be ‘flipped’ thru at.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • starting_frame (int32): [Read-Write] The starting image index for the SubUV (1 = the first frame). Assumes order of Left->Right, Top->Bottom If greater than the last frame, it will clamp to the last one. If 0, then randomly selects a starting frame.

  • sub_image_index (RawDistributionFloat): [Read-Write] The index of the sub-image that should be used for the particle. The value is retrieved using the RelativeTime of the particles.

  • use_emitter_time (bool): [Read-Write] If true, use the emitter time to look up the frame rate. If false (default), use the particle relative time.

  • use_real_time (bool): [Read-Write] If true, use real time when updating the image index. The movie will update regardless of the slomo settings of the game.