unreal.SequencerChannelProxy

class unreal.SequencerChannelProxy(channel_name='None', section=None)

Bases: unreal.StructBase

Sequencer Channel Proxy

C++ Source:

  • Plugin: LevelSequenceEditor

  • Module: LevelSequenceEditor

  • File: LevelSequenceEditorBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_name (Name): [Read-Write] Channel Name

  • section (MovieSceneSection): [Read-Write] Section

property channel_name

[Read-Write] Channel Name

Type

(Name)

property section

[Read-Write] Section

Type

(MovieSceneSection)