unreal.TextureMipValueMode

class unreal.TextureMipValueMode

Bases: unreal.EnumBase

defines how MipValue is used

C++ Source:

  • Module: Engine

  • File: MaterialExpressionTextureSample.h

TMVM_DERIVATIVE

Explicitly compute the sample’s DDX and DDY for anisotropic filtering.

Type

3

TMVM_MIP_BIAS

Bias the hardware computed sample’s mip level. Disables anisotropic filtering.

Type

2

TMVM_MIP_LEVEL

Explicitly compute the sample’s mip level. Disables anisotropic filtering.

Type

1

TMVM_NONE

Use hardware computed sample’s mip level with automatic anisotropic filtering support.

Type

0