unreal.TextureMipValueMode
¶
- class unreal.TextureMipValueMode¶
Bases:
unreal.EnumBase
defines how MipValue is used
C++ Source:
Module: Engine
File: MaterialExpressionTextureSample.h
- TMVM_DERIVATIVE¶
Explicitly compute the sample’s DDX and DDY for anisotropic filtering.
- Type
3
- TMVM_MIP_BIAS¶
Bias the hardware computed sample’s mip level. Disables anisotropic filtering.
- Type
2
- TMVM_MIP_LEVEL¶
Explicitly compute the sample’s mip level. Disables anisotropic filtering.
- Type
1
- TMVM_NONE¶
Use hardware computed sample’s mip level with automatic anisotropic filtering support.
- Type
0