unreal.VertexAndAttributes

class unreal.VertexAndAttributes(vertex_instance_id=[- 1], vertex_id=[- 1], polygon_vertex_attributes=[[]])

Bases: unreal.StructBase

Vertex and Attributes

C++ Source:

  • Plugin: EditableMesh

  • Module: EditableMesh

  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • polygon_vertex_attributes (MeshElementAttributeList): [Read-Write] A list of polygon attributes to set for the vertex on the polygon we’re inserting it into, if no valid vertex instance ID was supplied.

  • vertex_id (VertexID): [Read-Write] The vertex ID to insert into the polygon, if no valid vertex instance ID was supplied.

  • vertex_instance_id (VertexInstanceID): [Read-Write] The vertex instance ID to insert into the polygon, or FVertexInstanceID::Invalid to create a new vertex instance with the given attributes

property polygon_vertex_attributes

[Read-Write] A list of polygon attributes to set for the vertex on the polygon we’re inserting it into, if no valid vertex instance ID was supplied.

Type

(MeshElementAttributeList)

property vertex_id

[Read-Write] The vertex ID to insert into the polygon, if no valid vertex instance ID was supplied.

Type

(VertexID)

property vertex_instance_id

[Read-Write] The vertex instance ID to insert into the polygon, or FVertexInstanceID::Invalid to create a new vertex instance with the given attributes

Type

(VertexInstanceID)