unreal.WaterBrushEffectDisplacement
¶
- class unreal.WaterBrushEffectDisplacement(displacement_height=0.0, displacement_tiling=0.0, texture=None, midpoint=- 128.0, channel=[0.0, 0.0, 0.0, 1.0], weightmap_influence=0.0)¶
Bases:
unreal.StructBase
Water Brush Effect Displacement
C++ Source:
Plugin: Water
Module: Water
File: WaterBrushEffects.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(LinearColor): [Read-Write] Channeldisplacement_height
(float): [Read-Write] Displacement Heightdisplacement_tiling
(float): [Read-Write] Displacement Tilingmidpoint
(float): [Read-Write] Midpointtexture
(Texture2D): [Read-Write] Textureweightmap_influence
(float): [Read-Write] Weightmap Influence
- property channel¶
[Read-Write] Channel
- Type