unreal.AISenseAffiliationFilter

class unreal.AISenseAffiliationFilter(detect_enemies=False, detect_neutrals=False, detect_friendlies=False)

Bases: unreal.StructBase

AISense Affiliation Filter

C++ Source:

  • Module: AIModule

  • File: AIPerceptionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • detect_enemies (bool): [Read-Write] Detect Enemies

  • detect_friendlies (bool): [Read-Write] Detect Friendlies

  • detect_neutrals (bool): [Read-Write] Detect Neutrals

property detect_enemies

[Read-Only] Detect Enemies

Type

(bool)

property detect_friendlies

[Read-Only] Detect Friendlies

Type

(bool)

property detect_neutrals

[Read-Only] Detect Neutrals

Type

(bool)