unreal.StructBase

class unreal.StructBase(*args, **kwargs)

Bases: unreal._WrapperBase

Type for all Unreal exposed struct instances

__copy__() struct -- copy this Unreal struct
assign(object) None -- assign the value of this Unreal struct to value of the given object
classmethod cast(object) struct -- cast the given object to this Unreal struct type
copy() struct -- copy this Unreal struct
get_editor_property(name) object -- get the value of any property visible to the editor
set_editor_properties(property_info) None -- set the value of any properties visible to the editor (from a name->value dict), ensuring that the pre/post change notifications are called
set_editor_property(name, value, notify_mode=PropertyAccessChangeNotifyMode.DEFAULT) None -- set the value of any property visible to the editor, ensuring that the pre/post change notifications are called
classmethod static_struct() Struct -- get the Unreal struct of this type
to_tuple() tuple -- break this Unreal struct into a tuple of its properties