unreal.AbcSamplingSettings

class unreal.AbcSamplingSettings(sampling_type=AlembicSamplingType.PER_FRAME, frame_steps=1, time_steps=0.0, frame_start=0, frame_end=0, skip_empty=False)

Bases: unreal.StructBase

Abc Sampling Settings

C++ Source:

  • Plugin: AlembicImporter

  • Module: AlembicLibrary

  • File: AbcImportSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_end (int32): [Read-Write] Frame End: Ending index to stop sampling the animation at

  • frame_start (int32): [Read-Write] Frame Start: Starting index to start sampling the animation from

  • frame_steps (int32): [Read-Write] Frame Steps: Steps to take when sampling the animation

  • sampling_type (AlembicSamplingType): [Read-Write] Sampling Type: Type of sampling performed while importing the animation

  • skip_empty (bool): [Read-Write] Skip Empty: Skip empty (pre-roll) frames and start importing at the frame which actually contains data

  • time_steps (float): [Read-Write] Time Steps: Time steps to take when sampling the animation

property frame_end

[Read-Write] Frame End: Ending index to stop sampling the animation at

Type

(int32)

property frame_start

[Read-Write] Frame Start: Starting index to start sampling the animation from

Type

(int32)

property frame_steps

[Read-Write] Frame Steps: Steps to take when sampling the animation

Type

(int32)

property sampling_type

[Read-Write] Sampling Type: Type of sampling performed while importing the animation

Type

(AlembicSamplingType)

property skip_empty

[Read-Write] Skip Empty: Skip empty (pre-roll) frames and start importing at the frame which actually contains data

Type

(bool)

property time_steps

[Read-Write] Time Steps: Time steps to take when sampling the animation

Type

(float)