unreal.AnimFunctionCallSite

class unreal.AnimFunctionCallSite

Bases: unreal.EnumBase

When to call the function during the execution of the animation graph

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_CallFunction.h

ON_BECOME_RELEVANT

Called when the node is updated for the first time with a valid weight

Type

2

ON_BECOME_RELEVANT_POST_RECURSION

Called when the node is updated for the first time with a valid weight (after child nodes are updated)

Type

6

ON_EVALUATE

Called when the node is evaluated (before child nodes are evaluated)

Type

3

ON_EVALUATE_POST_RECURSION

Called when the node is evaluated (after child nodes are evaluated)

Type

7

ON_FINISHED_BLENDING_IN

Called when the node is updated, was at non-zero weight and becomes full weight. Called before child nodes are updated

Type

11

ON_INITIALIZE

Called when the node is initialized - i.e. it becomes weighted/relevant in the graph (before child nodes are initialized)

Type

0

ON_INITIALIZE_POST_RECURSION

Called when the node is initialized - i.e. it becomes weighted/relevant in the graph (after child nodes are initialized)

Type

4

ON_STARTED_BLENDING_IN

Called when the node is updated, was at zero weight and beings to blend in. Called before child nodes are updated

Type

9

ON_STARTED_BLENDING_OUT

Called when the node is updated, was at full weight and beings to blend out. Called before child nodes are updated

Type

8

ON_UPDATE

Called when the node is updated (before child nodes are updated)

Type

1

ON_UPDATE_POST_RECURSION

Called when the node is updated (after child nodes are updated)

Type

5