unreal.AnimFunctionCallSite
¶
- class unreal.AnimFunctionCallSite¶
Bases:
unreal.EnumBase
When to call the function during the execution of the animation graph
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_CallFunction.h
- ON_BECOME_RELEVANT¶
Called when the node is updated for the first time with a valid weight
- Type
2
- ON_BECOME_RELEVANT_POST_RECURSION¶
Called when the node is updated for the first time with a valid weight (after child nodes are updated)
- Type
6
- ON_EVALUATE¶
Called when the node is evaluated (before child nodes are evaluated)
- Type
3
- ON_EVALUATE_POST_RECURSION¶
Called when the node is evaluated (after child nodes are evaluated)
- Type
7
- ON_FINISHED_BLENDING_IN¶
Called when the node is updated, was at non-zero weight and becomes full weight. Called before child nodes are updated
- Type
11
- ON_INITIALIZE¶
Called when the node is initialized - i.e. it becomes weighted/relevant in the graph (before child nodes are initialized)
- Type
0
- ON_INITIALIZE_POST_RECURSION¶
Called when the node is initialized - i.e. it becomes weighted/relevant in the graph (after child nodes are initialized)
- Type
4
- ON_STARTED_BLENDING_IN¶
Called when the node is updated, was at zero weight and beings to blend in. Called before child nodes are updated
- Type
9
- ON_STARTED_BLENDING_OUT¶
Called when the node is updated, was at full weight and beings to blend out. Called before child nodes are updated
- Type
8
- ON_UPDATE¶
Called when the node is updated (before child nodes are updated)
- Type
1
- ON_UPDATE_POST_RECURSION¶
Called when the node is updated (after child nodes are updated)
- Type
5