unreal.AnimNode_Inertialization

class unreal.AnimNode_Inertialization(source=[], filtered_curves=[])

Bases: unreal.AnimNode_Base

Anim Node Inertialization

C++ Source:

  • Module: Engine

  • File: AnimNode_Inertialization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • filtered_curves (Array(Name)): [Read-Write] Filtered Curves: List of curves that should not use inertial blending. These curves will instantly change when inertialization begins.

  • source (PoseLink): [Read-Write] Source

property filtered_curves

[Read-Write] Filtered Curves: List of curves that should not use inertial blending. These curves will instantly change when inertialization begins.

Type

(Array(Name))

property source

[Read-Write] Source

Type

(PoseLink)