unreal.AssetExportTask
¶
- class unreal.AssetExportTask(outer=None, name='None')¶
Bases:
unreal.Object
Contains data for a group of assets to import
C++ Source:
Module: Engine
File: AssetExportTask.h
Editor Properties: (see get_editor_property/set_editor_property)
automated
(bool): [Read-Write] Automated: Unattended exporterrors
(Array(str)): [Read-Write] Errors: Array of error messages encountered during exporterexporter
(Exporter): [Read-Write] Exporter: Optional exporter, otherwise it will be determined automaticallyfilename
(str): [Read-Write] Filename: File to export asignore_object_list
(Array(Object)): [Read-Write] Ignore Object List: Array of objects to ignore exportingobject
(Object): [Read-Write] Object: Asset to exportoptions
(Object): [Read-Write] Options: Exporter specific optionsprompt
(bool): [Read-Write] Prompt: Allow dialog promptsreplace_identical
(bool): [Read-Write] Replace Identical: Replace identical filesselected
(bool): [Read-Write] Selected: Export selected onlyuse_file_archive
(bool): [Read-Write] Use File Archive: Save to a file archivewrite_empty_files
(bool): [Read-Write] Write Empty Files: Write even if file empty
- property errors¶
[Read-Write] Errors: Array of error messages encountered during exporter
- property exporter¶
[Read-Write] Exporter: Optional exporter, otherwise it will be determined automatically
- Type
(Exporter)
- property ignore_object_list¶
[Read-Write] Ignore Object List: Array of objects to ignore exporting