unreal.BoneChain
¶
- class unreal.BoneChain¶
Bases:
unreal.StructBase
Bone Chain
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
chain_name
(Name): [Read-Write] Chain Nameend_bone
(BoneReference): [Read-Write] End Boneik_goal_name
(Name): [Read-Write] IKGoal Namestart_bone
(BoneReference): [Read-Write] Start Bone