unreal.BoneChain

class unreal.BoneChain

Bases: unreal.StructBase

Bone Chain

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chain_name (Name): [Read-Write] Chain Name

  • end_bone (BoneReference): [Read-Write] End Bone

  • ik_goal_name (Name): [Read-Write] IKGoal Name

  • start_bone (BoneReference): [Read-Write] Start Bone