unreal.ChaosBreakingEventRequestSettings
¶
- class unreal.ChaosBreakingEventRequestSettings(max_number_of_results=0, min_radius=0.0, min_speed=0.0, min_mass=0.0, max_distance=0.0, sort_method=ChaosBreakingSortMethod.SORT_BY_HIGHEST_MASS)¶
Bases:
unreal.StructBase
Settings used to refine breaking event requests
C++ Source:
Module: GeometryCollectionEngine
File: ChaosBreakingEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
max_distance
(float): [Read-Write] Max Distance: The maximum distance threshold for the results.max_number_of_results
(int32): [Read-Write] Max Number Of Results: The maximum number of results to return.min_mass
(float): [Read-Write] Min Mass: The minimum mass threshold for the results.min_radius
(float): [Read-Write] Min Radius: The minimum breaking radius threshold for the results.min_speed
(float): [Read-Write] Min Speed: The minimum speed threshold for the results.sort_method
(ChaosBreakingSortMethod): [Read-Write] Sort Method: The method used to sort the breaking events.
- property max_distance¶
[Read-Write] Max Distance: The maximum distance threshold for the results.
- Type
(float)
- property max_number_of_results¶
[Read-Write] Max Number Of Results: The maximum number of results to return.
- Type
(int32)
- property min_radius¶
[Read-Write] Min Radius: The minimum breaking radius threshold for the results.
- Type
(float)
- property min_speed¶
[Read-Write] Min Speed: The minimum speed threshold for the results.
- Type
(float)
- property sort_method¶
[Read-Write] Sort Method: The method used to sort the breaking events.
- Type