unreal.ChaosRemovalEventData

class unreal.ChaosRemovalEventData(location=[0.0, 0.0, 0.0], mass=0.0, particle_index=- 1)

Bases: unreal.StructBase

A Removal event data structure.

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosRemovalEventFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location (Vector): [Read-Write] Location: Current removal location.

  • mass (float): [Read-Write] Mass: The mass of the removal.

  • particle_index (int32): [Read-Write] Particle Index: The particle index of the removal.

property location

[Read-Write] Location: Current removal location.

Type

(Vector)

property mass

[Read-Write] Mass: The mass of the removal.

Type

(float)

property particle_index

[Read-Write] Particle Index: The particle index of the removal.

Type

(int32)