unreal.ChaosRemovalEventData
¶
- class unreal.ChaosRemovalEventData(location=[0.0, 0.0, 0.0], mass=0.0, particle_index=- 1)¶
Bases:
unreal.StructBase
A Removal event data structure.
C++ Source:
Module: GeometryCollectionEngine
File: ChaosRemovalEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
location
(Vector): [Read-Write] Location: Current removal location.mass
(float): [Read-Write] Mass: The mass of the removal.particle_index
(int32): [Read-Write] Particle Index: The particle index of the removal.
- property particle_index¶
[Read-Write] Particle Index: The particle index of the removal.
- Type
(int32)