unreal.CollisionProfileName

class unreal.CollisionProfileName(name='None')

Bases: unreal.StructBase

Structure representing a collision profile name, this gets a special UI in the editor

C++ Source:

  • Module: Engine

  • File: CollisionProfile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name

property name

[Read-Only] Name

Type

(Name)