- class unreal.CommonGenericInputActionDataTable(outer=None, name='None')¶
Overrides postload to allow for derived classes to perform code-level changes to the datatable. Ex: Per-platform edits. Allows modification of datatable data without checking out the data table asset.
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data(AssetImportData): [Read-Only] Asset Import Data: The file this data table was imported from, may be empty
ignore_extra_fields(bool): [Read-Write] Ignore Extra Fields: Set to true to ignore extra fields in the import data, if false it will warn about them
ignore_missing_fields(bool): [Read-Write] Ignore Missing Fields: Set to true to ignore any fields that are expected but missing, if false it will warn about them
import_key_field(str): [Read-Write] Import Key Field: Explicit field in import data to use as key. If this is empty it uses Name for JSON and the first field found for CSV
row_struct(ScriptStruct): [Read-Only] Row Struct: Structure to use for each row of the table, must inherit from FTableRowBase
strip_from_client_builds(bool): [Read-Write] Strip from Client Builds: Set to true to not cook this data table into client builds. Useful for sensitive tables that only servers should know about.