class unreal.CommonTileView(outer=None, name='None')

Bases: unreal.TileView

TileView specialized to navigate on focus for consoles & enable scrolling when not focused for touch

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonTileView.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accessible_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.

  • accessible_summary_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.

  • accessible_summary_text (Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.

  • accessible_text (Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.

  • allow_dragging (bool): [Read-Write] Allow Dragging: True to allow dragging of row widgets in the list

  • allow_overscroll (bool): [Read-Write] Allow Overscroll: Disable to stop scrollbars from activating inertial overscrolling

  • bp_on_entry_generated (OnListEntryGeneratedDynamic): [Read-Write] BP on Entry Generated: Called when a row widget is generated for a list item

  • bp_on_entry_initialized (OnListEntryInitializedDynamic): [Read-Write] BP on Entry Initialized: Called when a row widget is generated for a list item

  • bp_on_entry_released (OnListEntryReleasedDynamic): [Read-Write] BP on Entry Released: Called when a row widget is released by the list (i.e. when it no longer represents a list item)

  • bp_on_item_clicked (SimpleListItemEventDynamic): [Read-Write] BP on Item Clicked

  • bp_on_item_double_clicked (SimpleListItemEventDynamic): [Read-Write] BP on Item Double Clicked

  • bp_on_item_is_hovered_changed (OnItemIsHoveredChangedDynamic): [Read-Write] BP on Item Is Hovered Changed

  • bp_on_item_scrolled_into_view (OnListItemScrolledIntoViewDynamic): [Read-Write] BP on Item Scrolled Into View

  • bp_on_item_selection_changed (OnListItemSelectionChangedDynamic): [Read-Write] BP on Item Selection Changed

  • can_children_be_accessible (bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.

  • clear_selection_on_click (bool): [Read-Write] Clear Selection on Click

  • clipping (WidgetClipping): [Read-Write] Clipping: Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.

    NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.

  • consume_mouse_wheel (ConsumeMouseWheel): [Read-Write] Consume Mouse Wheel

  • cursor (MouseCursor): [Read-Write] Cursor: The cursor to show when the mouse is over the widget

  • enable_fixed_line_offset (bool): [Read-Write] Enable Fixed Line Offset

  • enable_right_click_scrolling (bool): [Read-Write] Enable Right Click Scrolling: True to allow right click drag scrolling.

  • enable_scroll_animation (bool): [Read-Write] Enable Scroll Animation: True to enable lerped animation when scrolling through the list

  • entry_height (float): [Read-Write] Entry Height: The height of each tile

  • entry_spacing (float): [Read-Write] Entry Spacing

  • entry_widget_class (type(Class)): [Read-Write] Entry Widget Class: The type of widget to create for each entry displayed in the list.

  • entry_width (float): [Read-Write] Entry Width: The width of each tile

  • fixed_line_scroll_offset (float): [Read-Write] Fixed Line Scroll Offset: Optional fixed offset (in lines) to always apply to the top/left (depending on orientation) of the list. If provided, all non-inertial means of scrolling will settle with exactly this offset of the topmost entry. Ex: A value of 0.25 would cause the topmost full entry to be offset down by a quarter length of the preceeding entry.

  • flow_direction_preference (FlowDirectionPreference): [Read-Write] Flow Direction Preference: Allows you to set a new flow direction

  • is_enabled (bool): [Read-Write] Is Enabled: Sets whether this widget can be modified interactively by the user

  • is_focusable (bool): [Read-Write] Is Focusable

  • is_volatile (bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.

  • navigation (WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.

  • num_designer_preview_entries (int32): [Read-Write] Num Designer Preview Entries: The number of dummy item entry widgets to preview in the widget designer

  • orientation (Orientation): [Read-Write] Orientation: The scroll & layout orientation of the list. ListView and TileView only. Vertical will scroll vertically and arrange tiles into rows. Horizontal will scroll horizontally and arrange tiles into columns.

  • override_accessible_defaults (bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.

  • override_cursor (bool): [Read-Write] Override Cursor

  • render_opacity (float): [Read-Write] Render Opacity: The opacity of the widget

  • render_transform (WidgetTransform): [Read-Write] Render Transform: The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.

  • render_transform_pivot (Vector2D): [Read-Write] Render Transform Pivot: The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.

  • return_focus_to_selection (bool): [Read-Write] Return Focus to Selection

  • scroll_bar_style (ScrollBarStyle): [Read-Write] Scroll Bar Style

  • selection_mode (SelectionMode): [Read-Write] Selection Mode

  • slot (PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.

  • tile_alignment (ListItemAlignment): [Read-Write] Tile Alignment: The method by which to align the tile entries in the available space for the tile view

  • tool_tip_text (Text): [Read-Write] Tool Tip Text: Tooltip text to show when the user hovers over the widget with the mouse

  • tool_tip_widget (Widget): [Read-Only] Tool Tip Widget: Tooltip widget to show when the user hovers over the widget with the mouse

  • visibility (SlateVisibility): [Read-Write] Visibility: The visibility of the widget

  • wheel_scroll_multiplier (float): [Read-Write] Wheel Scroll Multiplier: The multiplier to apply when wheel scrolling

  • widget_style (TableViewStyle): [Read-Write] Widget Style

  • wrap_horizontal_navigation (bool): [Read-Write] Wrap Horizontal Navigation: True to allow left/right navigation to wrap back to the tile on the opposite edge