unreal.DebugFloatHistory
¶
- class unreal.DebugFloatHistory(max_samples=100, min_value=0.0, max_value=0.0, auto_adjust_min_max=True)¶
Bases:
unreal.StructBase
Structure for recording float values and displaying them as an Histogram through DrawDebugFloatHistory.
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_adjust_min_max
(bool): [Read-Write] Auto Adjust Min Max: Auto adjust Min/Max as new values are recorded?max_samples
(int32): [Read-Write] Max Samples: Max Samples to record.max_value
(float): [Read-Write] Max Value: Max value to record.min_value
(float): [Read-Write] Min Value: Min value to record.
- property auto_adjust_min_max¶
[Read-Write] Auto Adjust Min Max: Auto adjust Min/Max as new values are recorded?
- Type
(bool)
- property max_samples¶
[Read-Write] Max Samples: Max Samples to record.
- Type
(int32)