unreal.DisplayClusterConfigurationHostDisplayData
¶
- class unreal.DisplayClusterConfigurationHostDisplayData(outer=None, name='None')¶
Bases:
unreal.Object
Display Cluster Configuration Host Display Data
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_manual_placement
(bool): [Read-Write] Allow Manual Placement: Disables the automatic placement of Host PCsallow_manual_sizing
(bool): [Read-Write] Allow Manual Sizing: Allows to manually resize the Host PC resolutioncolor
(LinearColor): [Read-Write] Color: Specify custom and arbitrary color for a given Host PChost_name
(Text): [Read-Write] Host Name: Custom name for the Host PC. No effect on nDisplayhost_resolution
(Vector2D): [Read-Write] Host Resolution: Resolution of Host PC in pixelsorigin
(Vector2D): [Read-Write] Origin: Specify coordinates of the Host PC origin in relation to OS configurationposition
(Vector2D): [Read-Write] Position: Arbitrary position of the Host PC in 2D workspace. No effect on nDisplay