unreal.DistributionVectorParameterBase
¶
- class unreal.DistributionVectorParameterBase(outer=None, name='None')¶
Bases:
unreal.DistributionVectorConstant
Distribution Vector Parameter Base
C++ Source:
Module: Engine
File: DistributionVectorParameterBase.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_baked
(bool): [Read-Write] Can be Baked: Can this variable be baked out to a FRawDistribution? Should be true 99% of the timeconstant
(Vector): [Read-Write] Constant: This FVector will be returned for all input times.locked_axes
(DistributionVectorLockFlags): [Read-Write] Locked Axesmax_input
(Vector): [Read-Write] Max Inputmax_output
(Vector): [Read-Write] Max Outputmin_input
(Vector): [Read-Write] Min Inputmin_output
(Vector): [Read-Write] Min Outputparam_modes
(DistributionParamMode): [Read-Write] Param Modesparameter_name
(Name): [Read-Write] Parameter Name
- get_vector_distribution_parameter_values() -> (out_parameter_name=Name, out_min_input=Vector, out_max_input=Vector, out_min_output=Vector, out_max_output=Vector)¶
Get Vector Distribution Parameter Values
- Returns
out_parameter_name (Name):
out_min_input (Vector):
out_max_input (Vector):
out_min_output (Vector):
out_max_output (Vector):
- Return type
tuple