unreal.FindTurnBasedMatchCallbackProxy
¶
- class unreal.FindTurnBasedMatchCallbackProxy(outer=None, name='None')¶
Bases:
unreal.OnlineBlueprintCallProxyBase
Find Turn Based Match Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: FindTurnBasedMatchCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OnlineTurnBasedMatchResult): [Read-Write] On Failure: Called when matchmaking failedon_success
(OnlineTurnBasedMatchResult): [Read-Write] On Success: Called when matchmaking succeeded.
- property on_failure¶
[Read-Write] On Failure: Called when matchmaking failed
- Type
- property on_success¶
[Read-Write] On Success: Called when matchmaking succeeded.
- Type