unreal.GameplayCueNotify_LocallyControlledPolicy
¶
- class unreal.GameplayCueNotify_LocallyControlledPolicy¶
Bases:
unreal.EnumBase
EGameplayCueNotify_LocallyControlledPolicy
Specifies if the gameplay cue notify should spawn based on it being locally controlled.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
- ALWAYS¶
Always spawns regardless of locally controlled.
- Type
0
- LOCAL_ONLY¶
Only spawn if the source actor is locally controlled.
- Type
1
- NOT_LOCAL¶
Only spawn if the source actor is NOT locally controlled.
- Type
2