unreal.GameplayCueNotify_LocallyControlledPolicy

class unreal.GameplayCueNotify_LocallyControlledPolicy

Bases: unreal.EnumBase

EGameplayCueNotify_LocallyControlledPolicy

Specifies if the gameplay cue notify should spawn based on it being locally controlled.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotifyTypes.h

ALWAYS

Always spawns regardless of locally controlled.

Type

0

LOCAL_ONLY

Only spawn if the source actor is locally controlled.

Type

1

NOT_LOCAL

Only spawn if the source actor is NOT locally controlled.

Type

2