unreal.GameplayCueNotify_LocallyControlledSource

class unreal.GameplayCueNotify_LocallyControlledSource

Bases: unreal.EnumBase

EGameplayCueNotify_LocallyControlledSource

Specifies what actor to use when determining if the gameplay cue notify is locally controlled.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotifyTypes.h

INSTIGATOR_ACTOR

Use the instigator actor as the source when deciding the locally controlled policy.

Type

0

TARGET_ACTOR

Use the target actor as the source when deciding the locally controlled policy.

Type

1