unreal.GameplayCueNotify_SpawnResult
¶
- class unreal.GameplayCueNotify_SpawnResult(fx_system_components=[], audio_components=[], camera_shakes=[], camera_anim=None, camera_lens_effects=[], force_feedback_component=None, decal_component=None)¶
Bases:
unreal.StructBase
FGameplayCueNotify_SpawnResult
Temporary structure used to track results of spawning components.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_components
(Array(AudioComponent)): [Read-Write] Audio Components: List of audio components spawned. There may be null pointers here as it matches the defined order.camera_anim
(CameraAnimInst): [Read-Write] Camera Anim: Camera animation played.camera_lens_effects
(Array(CameraLensEffectInterface)): [Read-Write] Camera Lens Effects: List of camera len effects spawned. There will be one camera lens effect per local player controller if the effect is played in world.camera_shakes
(Array(CameraShakeBase)): [Read-Write] Camera Shakes: List of camera shakes played. There will be one camera shake per local player controller if shake is played in world.decal_component
(DecalComponent): [Read-Write] Decal Component: Spawned decal component. This may be null.force_feedback_component
(ForceFeedbackComponent): [Read-Write] Force Feedback Component: Force feedback component that was spawned. This is only valid when force feedback is set to play in world.fx_system_components
(Array(FXSystemComponent)): [Read-Write] Fx System Components: List of FX components spawned. There may be null pointers here as it matches the defined order.
- property audio_components¶
[Read-Only] Audio Components: List of audio components spawned. There may be null pointers here as it matches the defined order.
- Type
- property camera_anim¶
[Read-Only] Camera Anim: Camera animation played.
- Type
- property camera_lens_effects¶
[Read-Only] Camera Lens Effects: List of camera len effects spawned. There will be one camera lens effect per local player controller if the effect is played in world.
- Type
- property camera_shakes¶
[Read-Only] Camera Shakes: List of camera shakes played. There will be one camera shake per local player controller if shake is played in world.
- Type
- property decal_component¶
[Read-Only] Decal Component: Spawned decal component. This may be null.
- Type
- property force_feedback_component¶
[Read-Only] Force Feedback Component: Force feedback component that was spawned. This is only valid when force feedback is set to play in world.
- Type
- property fx_system_components¶
[Read-Only] Fx System Components: List of FX components spawned. There may be null pointers here as it matches the defined order.
- Type