unreal.GameplayCueNotify_SpawnResult

class unreal.GameplayCueNotify_SpawnResult(fx_system_components=[], audio_components=[], camera_shakes=[], camera_anim=None, camera_lens_effects=[], force_feedback_component=None, decal_component=None)

Bases: unreal.StructBase

FGameplayCueNotify_SpawnResult

Temporary structure used to track results of spawning components.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotifyTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_components (Array(AudioComponent)): [Read-Write] Audio Components: List of audio components spawned. There may be null pointers here as it matches the defined order.

  • camera_anim (CameraAnimInst): [Read-Write] Camera Anim: Camera animation played.

  • camera_lens_effects (Array(CameraLensEffectInterface)): [Read-Write] Camera Lens Effects: List of camera len effects spawned. There will be one camera lens effect per local player controller if the effect is played in world.

  • camera_shakes (Array(CameraShakeBase)): [Read-Write] Camera Shakes: List of camera shakes played. There will be one camera shake per local player controller if shake is played in world.

  • decal_component (DecalComponent): [Read-Write] Decal Component: Spawned decal component. This may be null.

  • force_feedback_component (ForceFeedbackComponent): [Read-Write] Force Feedback Component: Force feedback component that was spawned. This is only valid when force feedback is set to play in world.

  • fx_system_components (Array(FXSystemComponent)): [Read-Write] Fx System Components: List of FX components spawned. There may be null pointers here as it matches the defined order.

property audio_components

[Read-Only] Audio Components: List of audio components spawned. There may be null pointers here as it matches the defined order.

Type

(Array(AudioComponent))

property camera_anim

[Read-Only] Camera Anim: Camera animation played.

Type

(CameraAnimInst)

property camera_lens_effects

[Read-Only] Camera Lens Effects: List of camera len effects spawned. There will be one camera lens effect per local player controller if the effect is played in world.

Type

(Array(CameraLensEffectInterface))

property camera_shakes

[Read-Only] Camera Shakes: List of camera shakes played. There will be one camera shake per local player controller if shake is played in world.

Type

(Array(CameraShakeBase))

property decal_component

[Read-Only] Decal Component: Spawned decal component. This may be null.

Type

(DecalComponent)

property force_feedback_component

[Read-Only] Force Feedback Component: Force feedback component that was spawned. This is only valid when force feedback is set to play in world.

Type

(ForceFeedbackComponent)

property fx_system_components

[Read-Only] Fx System Components: List of FX components spawned. There may be null pointers here as it matches the defined order.

Type

(Array(FXSystemComponent))