unreal.GeometryCollection
¶
- class unreal.GeometryCollection(outer=None, name='None')¶
Bases:
unreal.Object
UGeometryCollectionObject (UObject)
UObject wrapper for the FGeometryCollection
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionObject.h
Editor Properties: (see get_editor_property/set_editor_property)
cluster_connection_type
(ClusterConnectionTypeEnum): [Read-Write] Cluster Connection Typecluster_group_index
(int32): [Read-Write] Cluster Group Index: Maximum level for cluster breaks.collision_object_reduction_percentage
(float): [Read-Write] Collision Object Reduction Percentage: * Resolution on the smallest axes for the level set. (def: 10) deprecated: This property is deprecated. Use the default SizeSpecificData instead.collision_particles_fraction
(float): [Read-Write] Collision Particles Fraction: Number of particles on the triangulated surface to use for collisions. deprecated: This property is deprecated. Use the default SizeSpecificData instead.collision_type
(CollisionTypeEnum): [Read-Write] Collision Type: * CollisionType defines how to initialize the rigid collision structures. deprecated: This property is deprecated. Use the default SizeSpecificData instead.damage_threshold
(Array(float)): [Read-Write] Damage Threshold: Damage threshold for clusters at different levels.embedded_geometry_exemplar
(Array(GeometryCollectionEmbeddedExemplar)): [Read-Write] Embedded Geometry Exemplar: References for embedded geometry generationenable_clustering
(bool): [Read-Write] Enable Clusteringenable_nanite
(bool): [Read-Write] Enable Nanite: Enable support for Nanite.enable_remove_pieces_on_fracture
(bool): [Read-Write] Enable Remove Pieces on Fracture: Enable remove pieces on fracturegeometry_source
(Array(GeometryCollectionSource)): [Read-Write] Geometry Sourceimplicit_type
(ImplicitTypeEnum): [Read-Write] Implicit Type: * CollisionType defines how to initialize the rigid collision structures. deprecated: This property is deprecated. Use the default SizeSpecificData instead.mass
(float): [Read-Write] Mass: Total Mass of Collection. If density, units are in kg/m^3mass_as_density
(bool): [Read-Write] Mass as Density: Mass As Density, units are in kg/m^3materials
(Array(MaterialInterface)): [Read-Write] Materialsmax_cluster_level
(int32): [Read-Write] Max Cluster Level: Maximum level for cluster breaks.max_cluster_level_set_resolution
(int32): [Read-Write] Max Cluster Level Set Resolution: * Resolution on the smallest axes for the level set. (def: 10) deprecated: This property is deprecated. Use the default SizeSpecificData instead.max_level_set_resolution
(int32): [Read-Write] Max Level Set Resolution: * Resolution on the smallest axes for the level set. (def: 10) deprecated: This property is deprecated. Use the default SizeSpecificData instead.maximum_collision_particles
(int32): [Read-Write] Maximum Collision Particles: Max number of particles. deprecated: This property is deprecated. Use the default SizeSpecificData instead.maximum_sleep_time
(Vector2D): [Read-Write] Maximum Sleep Time: How long may the particle sleep before initiating removal (in seconds).min_cluster_level_set_resolution
(int32): [Read-Write] Min Cluster Level Set Resolution: * Resolution on the smallest axes for the level set. (def: 5) deprecated: This property is deprecated. Use the default SizeSpecificData instead.min_level_set_resolution
(int32): [Read-Write] Min Level Set Resolution: * Resolution on the smallest axes for the level set. (def: 5) deprecated: This property is deprecated. Use the default SizeSpecificData instead.minimum_mass_clamp
(float): [Read-Write] Minimum Mass Clamp: Smallest allowable mass (def:0.1)removal_duration
(Vector2D): [Read-Write] Removal Duration: How long does the removal process take (in seconds).remove_on_fracture_materials
(Array(MaterialInterface)): [Read-Write] Remove on Fracture Materials: Materials relating to remove on fractureremove_on_max_sleep
(bool): [Read-Write] Remove on Max Sleep: Remove particle from simulation and dissolve rendered geometry once sleep threshold has been exceeded.size_specific_data
(Array(GeometryCollectionSizeSpecificData)): [Read-Write] Size Specific Data: * Size Specfic Data reflects the default geometry to bind to rigid bodies smaller * than the max size volume. This can also be empty to reflect no collision geometry * for the collection.strip_on_cook
(bool): [Read-Write] Strip on Cook: Strip unnecessary data from the Geometry Collection to keep the memory footprint as small as possible.thumbnail_info
(ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail renderinguse_full_precision_u_vs
(bool): [Read-Write] Use Full Precision UVs: Whether to use full precision UVs when rendering this geometry. (Does not apply to Nanite rendering)
- property collision_object_reduction_percentage¶
[Read-Write] Collision Object Reduction Percentage: * Resolution on the smallest axes for the level set. (def: 10) deprecated: This property is deprecated. Use the default SizeSpecificData instead.
- Type
(float)
- property collision_particles_fraction¶
[Read-Write] Collision Particles Fraction: Number of particles on the triangulated surface to use for collisions. deprecated: This property is deprecated. Use the default SizeSpecificData instead.
- Type
(float)
- property collision_type¶
[Read-Write] Collision Type: * CollisionType defines how to initialize the rigid collision structures. deprecated: This property is deprecated. Use the default SizeSpecificData instead.
- Type
- property enable_remove_pieces_on_fracture¶
[Read-Only] Enable Remove Pieces on Fracture: Enable remove pieces on fracture
- Type
(bool)
- property geometry_source¶
[Read-Write] Geometry Source
- Type
- property implicit_type¶
[Read-Write] Implicit Type: * CollisionType defines how to initialize the rigid collision structures. deprecated: This property is deprecated. Use the default SizeSpecificData instead.
- Type
- property mass¶
[Read-Only] Mass: Total Mass of Collection. If density, units are in kg/m^3
- Type
(float)
- property mass_as_density¶
[Read-Only] Mass as Density: Mass As Density, units are in kg/m^3
- Type
(bool)
- property max_cluster_level_set_resolution¶
[Read-Write] Max Cluster Level Set Resolution: * Resolution on the smallest axes for the level set. (def: 10) deprecated: This property is deprecated. Use the default SizeSpecificData instead.
- Type
(int32)
- property max_level_set_resolution¶
[Read-Write] Max Level Set Resolution: * Resolution on the smallest axes for the level set. (def: 10) deprecated: This property is deprecated. Use the default SizeSpecificData instead.
- Type
(int32)
- property maximum_collision_particles¶
[Read-Write] Maximum Collision Particles: Max number of particles. deprecated: This property is deprecated. Use the default SizeSpecificData instead.
- Type
(int32)
- property maximum_sleep_time¶
[Read-Only] Maximum Sleep Time: How long may the particle sleep before initiating removal (in seconds).
- Type
(Vector2D)
- property min_cluster_level_set_resolution¶
[Read-Write] Min Cluster Level Set Resolution: * Resolution on the smallest axes for the level set. (def: 5) deprecated: This property is deprecated. Use the default SizeSpecificData instead.
- Type
(int32)
- property min_level_set_resolution¶
[Read-Write] Min Level Set Resolution: * Resolution on the smallest axes for the level set. (def: 5) deprecated: This property is deprecated. Use the default SizeSpecificData instead.
- Type
(int32)
- property minimum_mass_clamp¶
[Read-Only] Minimum Mass Clamp: Smallest allowable mass (def:0.1)
- Type
(float)