unreal.GeometryScript3DGridParameters
¶
- class unreal.GeometryScript3DGridParameters(size_method=GeometryScriptGridSizingMethod.GRID_RESOLUTION, grid_cell_size=0.5, grid_resolution=64)¶
Bases:
unreal.StructBase
Parameters for 3D grids, eg grids used for sampling, SDFs, voxelization, etc
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshVoxelFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
grid_cell_size
(float): [Read-Write] Grid Cell Size: Use a specific grid cell size, and construct a grid with dimensions large enough to contain the target objectgrid_resolution
(int32): [Read-Write] Grid Resolution: Use a specific grid resolution, with the grid cell size derived form the target object bounds such that this is the number of cells along the longest box dimensionsize_method
(GeometryScriptGridSizingMethod): [Read-Write] Size Method: SizeMethod determines how the parameters below will be interpreted to define the size of a 3D sampling/voxel grid
- property grid_cell_size¶
[Read-Write] Grid Cell Size: Use a specific grid cell size, and construct a grid with dimensions large enough to contain the target object
- Type
(float)
- property grid_resolution¶
[Read-Write] Grid Resolution: Use a specific grid resolution, with the grid cell size derived form the target object bounds such that this is the number of cells along the longest box dimension
- Type
(int32)
- property size_method¶
[Read-Write] Size Method: SizeMethod determines how the parameters below will be interpreted to define the size of a 3D sampling/voxel grid