unreal.GeometryScriptIsSameMeshOptions

class unreal.GeometryScriptIsSameMeshOptions(check_connectivity=True, check_edge_i_ds=False, check_normals=False, check_colors=False, check_u_vs=False, check_groups=False, check_attributes=False, epsilon=1e-06)

Bases: unreal.StructBase

Geometry Script Is Same Mesh Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshComparisonFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • check_attributes (bool): [Read-Write] Check Attributes

  • check_colors (bool): [Read-Write] Check Colors

  • check_connectivity (bool): [Read-Write] Check Connectivity

  • check_edge_i_ds (bool): [Read-Write] Check Edge IDs

  • check_groups (bool): [Read-Write] Check Groups

  • check_normals (bool): [Read-Write] Check Normals

  • check_u_vs (bool): [Read-Write] Check UVs

  • epsilon (float): [Read-Write] Epsilon

property check_attributes

[Read-Write] Check Attributes

Type

(bool)

property check_colors

[Read-Write] Check Colors

Type

(bool)

property check_connectivity

[Read-Write] Check Connectivity

Type

(bool)

property check_edge_i_ds

[Read-Write] Check Edge IDs

Type

(bool)

property check_groups

[Read-Write] Check Groups

Type

(bool)

property check_normals

[Read-Write] Check Normals

Type

(bool)

property check_u_vs

[Read-Write] Check UVs

Type

(bool)

property epsilon

[Read-Write] Epsilon

Type

(float)