unreal.GeometryScriptTrianglePoint

class unreal.GeometryScriptTrianglePoint(valid=False, triangle_id=- 1, position=[0.0, 0.0, 0.0], bary_coords=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Geometry Script Triangle Point

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: GeometryScriptTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bary_coords (Vector): [Read-Write] Bary Coords

  • position (Vector): [Read-Write] Position

  • triangle_id (int32): [Read-Write] Triangle ID

  • valid (bool): [Read-Write] Valid

property bary_coords

[Read-Write] Bary Coords

Type

(Vector)

property position

[Read-Write] Position

Type

(Vector)

property triangle_id

[Read-Write] Triangle ID

Type

(int32)

property valid

[Read-Write] Valid

Type

(bool)