unreal.GeometryScriptTrianglePoint
¶
- class unreal.GeometryScriptTrianglePoint(valid=False, triangle_id=- 1, position=[0.0, 0.0, 0.0], bary_coords=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
Geometry Script Triangle Point
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bary_coords
(Vector): [Read-Write] Bary Coordsposition
(Vector): [Read-Write] Positiontriangle_id
(int32): [Read-Write] Triangle IDvalid
(bool): [Read-Write] Valid
- property triangle_id¶
[Read-Write] Triangle ID
- Type
(int32)