unreal.GeometryScript_MeshTransforms
¶
- class unreal.GeometryScript_MeshTransforms(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Geometry Script Library Mesh Transform Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshTransformFunctions.h
- classmethod scale_mesh(target_mesh, scale=[1.000000, 1.000000, 1.000000], debug=None) DynamicMesh ¶
Scale Mesh
- Parameters
target_mesh (DynamicMesh) –
scale (Vector) –
debug (GeometryScriptDebug) –
- Return type
- classmethod transform_mesh(target_mesh, transform, debug=None) DynamicMesh ¶
Transform Mesh
- Parameters
target_mesh (DynamicMesh) –
transform (Transform) –
debug (GeometryScriptDebug) –
- Return type
- classmethod translate_mesh(target_mesh, translation, debug=None) DynamicMesh ¶
Translate Mesh
- Parameters
target_mesh (DynamicMesh) –
translation (Vector) –
debug (GeometryScriptDebug) –
- Return type