unreal.HairSimulationConstraints

class unreal.HairSimulationConstraints(bend_damping=0.001, bend_stiffness=0.01, stretch_damping=0.001, stretch_stiffness=1.0, static_friction=0.1, kinetic_friction=0.1, strands_viscosity=1.0, collision_radius=0.001)

Bases: unreal.StructBase

Hair Simulation Constraints

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetPhysics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bend_damping (float): [Read-Write] Bend Damping: Damping for the bend constraint between 0 and 1

  • bend_stiffness (float): [Read-Write] Bend Stiffness: Stiffness for the bend constraint in GPa

  • collision_radius (float): [Read-Write] Collision Radius: Radius that will be used for the collision detection against the physics asset

  • kinetic_friction (float): [Read-Write] Kinetic Friction: Kinetic friction used for collision against the physics asset

  • static_friction (float): [Read-Write] Static Friction: Static friction used for collision against the physics asset

  • strands_viscosity (float): [Read-Write] Strands Viscosity: Viscosity parameter between 0 and 1 that will be used for self collision

  • stretch_damping (float): [Read-Write] Stretch Damping: Damping for the stretch constraint between 0 and 1

  • stretch_stiffness (float): [Read-Write] Stretch Stiffness: Stiffness for the stretch constraint in GPa

property bend_damping

[Read-Write] Bend Damping: Damping for the bend constraint between 0 and 1

Type

(float)

property bend_stiffness

[Read-Write] Bend Stiffness: Stiffness for the bend constraint in GPa

Type

(float)

property collision_radius

[Read-Write] Collision Radius: Radius that will be used for the collision detection against the physics asset

Type

(float)

property kinetic_friction

[Read-Write] Kinetic Friction: Kinetic friction used for collision against the physics asset

Type

(float)

property static_friction

[Read-Write] Static Friction: Static friction used for collision against the physics asset

Type

(float)

property strands_viscosity

[Read-Write] Strands Viscosity: Viscosity parameter between 0 and 1 that will be used for self collision

Type

(float)

property stretch_damping

[Read-Write] Stretch Damping: Damping for the stretch constraint between 0 and 1

Type

(float)

property stretch_stiffness

[Read-Write] Stretch Stiffness: Stiffness for the stretch constraint in GPa

Type

(float)