class unreal.IKFootPelvisPullDownSolver

Bases: unreal.StructBase

IKFoot Pelvis Pull Down Solver

C++ Source:

  • Module: AnimGraphRuntime

  • File: BoneControllerSolvers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pelvis_adjustment_error_tolerance (float): [Read-Write] Pelvis Adjustment Error Tolerance: Specifies the pelvis adjustment distance error that is tolerated for each iteration of the solver

    When it is detected that the pelvis adjustment distance is incrementing at a value lower or equal to this value for each iteration, the solve will halt. Lower values will marginally increase visual quality at the cost of performance, but may require a higher PelvisAdjustmentMaxIter to be specified

    The default value of 0.01 specifies 1 centimeter of error

  • pelvis_adjustment_interp (VectorRK4SpringInterpolator): [Read-Write] Pelvis Adjustment Interp: Specifies the spring interpolation parameters applied during pelvis adjustment

  • pelvis_adjustment_interp_alpha (float): [Read-Write] Pelvis Adjustment Interp Alpha: Specifies an alpha between the original and final adjusted pelvis locations This is used to retain some degree of the original pelvis motion

  • pelvis_adjustment_max_distance (float): [Read-Write] Pelvis Adjustment Max Distance: Specifies the maximum displacement the pelvis can be adjusted relative to its original location

  • pelvis_adjustment_max_iter (int32): [Read-Write] Pelvis Adjustment Max Iter: Specifies the maximum number of iterations to run for the pelvis adjustment solver Higher iterations will guarantee closer PelvisAdjustmentErrorTolerance convergence at the cost of performance