unreal.InteractiveToolPropertySet

class unreal.InteractiveToolPropertySet(outer=None, name='None')

Bases: unreal.Object

A UInteractiveTool contains a set of UObjects that contain “properties” of the Tool, ie the configuration flags, parameters, etc that control the Tool. Currently any UObject can be added as a property set, however there is no automatic mechanism for those child UObjects to notify the Tool when a property changes.

If you make your property set UObjects subclasses of UInteractiveToolPropertySet, then when the Tool Properties are changed in the Editor, the parent Tool will be automatically notified. You can override UInteractiveTool::OnPropertyModified() to act on these notifications

C++ Source:

  • Module: InteractiveToolsFramework

  • File: InteractiveTool.h