unreal.InterchangeSkeletalMeshLodDataNode
¶
- class unreal.InterchangeSkeletalMeshLodDataNode(outer=None, name='None')¶
Bases:
unreal.InterchangeBaseNode
ns UE
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeSkeletalMeshLodDataNode.h
- get_custom_skeleton_uid() str or None ¶
Return false if the Attribute was not set previously.
- Returns
attribute_value (str):
- Return type
str or None
- get_mesh_uids_count() int32 ¶
Mesh Uids: It can be either a scene or a mesh node uid. If its a scene it mean we want the mesh factory to bake the geo payload with the global transform of the scene node.
- Return type
int32