unreal.InterchangeSkeletalMeshLodDataNode

class unreal.InterchangeSkeletalMeshLodDataNode(outer=None, name='None')

Bases: unreal.InterchangeBaseNode

ns UE

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeSkeletalMeshLodDataNode.h

add_mesh_uid(blend_shape_name) bool

Add Mesh Uid

Parameters

blend_shape_name (str) –

Return type

bool

get_custom_skeleton_uid() str or None

Return false if the Attribute was not set previously.

Returns

attribute_value (str):

Return type

str or None

get_mesh_uids()

Get Mesh Uids

Returns

out_blend_shape_names (Array(str)):

Return type

Array(str)

get_mesh_uids_count() int32

Mesh Uids: It can be either a scene or a mesh node uid. If its a scene it mean we want the mesh factory to bake the geo payload with the global transform of the scene node.

Return type

int32

remove_all_meshes() bool

Remove All Meshes

Return type

bool

remove_mesh_uid(blend_shape_name) bool

Remove Mesh Uid

Parameters

blend_shape_name (str) –

Return type

bool

set_custom_skeleton_uid(attribute_value) bool

Set Custom Skeleton Uid

Parameters

attribute_value (str) –

Return type

bool