unreal.InteriorSettings
¶
- class unreal.InteriorSettings(exterior_volume=1.0, exterior_time=0.5, exterior_lpf=20000.0, exterior_lpf_time=0.5, interior_volume=1.0, interior_time=0.5, interior_lpf=20000.0, interior_lpf_time=0.5)¶
Bases:
unreal.StructBase
Struct encapsulating settings for interior areas.
C++ Source:
Module: Engine
File: AudioVolume.h
Editor Properties: (see get_editor_property/set_editor_property)
exterior_lpf
(float): [Read-Write] Exterior LPF: The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volumeexterior_lpf_time
(float): [Read-Write] Exterior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volumeexterior_time
(float): [Read-Write] Exterior Time: The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volumeexterior_volume
(float): [Read-Write] Exterior Volume: The desired volume of sounds outside the volume when the player is inside the volumeinterior_lpf
(float): [Read-Write] Interior LPF: The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volumeinterior_lpf_time
(float): [Read-Write] Interior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volumeinterior_time
(float): [Read-Write] Interior Time: The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volumeinterior_volume
(float): [Read-Write] Interior Volume: The desired volume of sounds inside the volume when the player is outside the volume
- property exterior_lpf¶
[Read-Write] Exterior LPF: The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume
- Type
(float)
- property exterior_lpf_time¶
[Read-Write] Exterior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume
- Type
(float)
- property exterior_time¶
[Read-Write] Exterior Time: The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume
- Type
(float)
- property exterior_volume¶
[Read-Write] Exterior Volume: The desired volume of sounds outside the volume when the player is inside the volume
- Type
(float)
- property interior_lpf¶
[Read-Write] Interior LPF: The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume
- Type
(float)
- property interior_lpf_time¶
[Read-Write] Interior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume
- Type
(float)