unreal.InteriorSettings

class unreal.InteriorSettings(exterior_volume=1.0, exterior_time=0.5, exterior_lpf=20000.0, exterior_lpf_time=0.5, interior_volume=1.0, interior_time=0.5, interior_lpf=20000.0, interior_lpf_time=0.5)

Bases: unreal.StructBase

Struct encapsulating settings for interior areas.

C++ Source:

  • Module: Engine

  • File: AudioVolume.h

Editor Properties: (see get_editor_property/set_editor_property)

  • exterior_lpf (float): [Read-Write] Exterior LPF: The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume

  • exterior_lpf_time (float): [Read-Write] Exterior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume

  • exterior_time (float): [Read-Write] Exterior Time: The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume

  • exterior_volume (float): [Read-Write] Exterior Volume: The desired volume of sounds outside the volume when the player is inside the volume

  • interior_lpf (float): [Read-Write] Interior LPF: The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume

  • interior_lpf_time (float): [Read-Write] Interior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume

  • interior_time (float): [Read-Write] Interior Time: The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume

  • interior_volume (float): [Read-Write] Interior Volume: The desired volume of sounds inside the volume when the player is outside the volume

property exterior_lpf

[Read-Write] Exterior LPF: The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume

Type

(float)

property exterior_lpf_time

[Read-Write] Exterior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume

Type

(float)

property exterior_time

[Read-Write] Exterior Time: The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume

Type

(float)

property exterior_volume

[Read-Write] Exterior Volume: The desired volume of sounds outside the volume when the player is inside the volume

Type

(float)

property interior_lpf

[Read-Write] Interior LPF: The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume

Type

(float)

property interior_lpf_time

[Read-Write] Interior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume

Type

(float)

property interior_time

[Read-Write] Interior Time: The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume

Type

(float)

property interior_volume

[Read-Write] Interior Volume: The desired volume of sounds inside the volume when the player is outside the volume

Type

(float)