unreal.IplDirectOcclusionMethod

class unreal.IplDirectOcclusionMethod

Bases: unreal.EnumBase

EIpl Direct Occlusion Method

C++ Source:

  • Plugin: SteamAudio

  • Module: SteamAudio

  • File: PhononCommon.h

RAYCAST

Binary visible or not test. Adjusts direct volume accordingly.

Type

0

VOLUMETRIC

Treats the source as a sphere instead of a point. Smoothly ramps up volume as source becomes visible to listener.

Type

1