unreal.IsDeletedComponentValidParams
¶
- class unreal.IsDeletedComponentValidParams(deleted_component=None, editor_actor=None)¶
Bases:
unreal.StructBase
Is Deleted Component Valid Params
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: LevelSnapshotFilterParams.h
Editor Properties: (see get_editor_property/set_editor_property)
deleted_component
(ActorComponent): [Read-Write] Deleted Component: This component was removed from the actor. This instance exists in a transient snapshot world; it does not exist in the editor world.editor_actor
(Actor): [Read-Write] Editor Actor: The actor the component was removed from; This instance exists in the editor world.
- property deleted_component¶
[Read-Only] Deleted Component: This component was removed from the actor. This instance exists in a transient snapshot world; it does not exist in the editor world.
- Type