unreal.LiveLinkAnimationFrameData
¶
- class unreal.LiveLinkAnimationFrameData(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[], transforms=[])¶
Bases:
unreal.LiveLinkBaseFrameData
Dynamic data for Animation purposes.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkAnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_data
(LiveLinkMetaData): [Read-Write] Meta Data: Frame’s metadata.property_values
(Array(float)): [Read-Write] Property Values: Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.transforms
(Array(Transform)): [Read-Write] Transforms: Array of transforms for each bone of the skeletonworld_time
(LiveLinkWorldTime): [Read-Only] World Time: Time in seconds the frame was created.