unreal.LiveLinkCameraControllerUpdateFlags

class unreal.LiveLinkCameraControllerUpdateFlags

Bases: unreal.StructBase

Flags to control whether incoming values from LiveLink Camera FrameData should be applied or not

C++ Source:

  • Plugin: LiveLinkCamera

  • Module: LiveLinkCamera

  • File: LiveLinkCameraController.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_aperture (bool): [Read-Write] Apply Aperture: Whether to apply Aperture if it’s available in LiveLink FrameData

  • apply_aspect_ratio (bool): [Read-Write] Apply Aspect Ratio: Whether to apply Aspect Ratio if it’s available in LiveLink FrameData

  • apply_field_of_view (bool): [Read-Write] Apply Field Of View: Whether to apply FOV if it’s available in LiveLink FrameData

  • apply_film_back (bool): [Read-Write] Apply Film Back: Whether to apply Filmback if it’s available in LiveLink StaticData

  • apply_focal_length (bool): [Read-Write] Apply Focal Length: Whether to apply Focal Length if it’s available in LiveLink FrameData

  • apply_focus_distance (bool): [Read-Write] Apply Focus Distance: Whether to apply Focus Distance if it’s available in LiveLink FrameData

  • apply_projection_mode (bool): [Read-Write] Apply Projection Mode: Whether to apply Projection Mode if it’s available in LiveLink FrameData