unreal.LiveLinkCameraControllerUpdateFlags
¶
- class unreal.LiveLinkCameraControllerUpdateFlags¶
Bases:
unreal.StructBase
Flags to control whether incoming values from LiveLink Camera FrameData should be applied or not
C++ Source:
Plugin: LiveLinkCamera
Module: LiveLinkCamera
File: LiveLinkCameraController.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_aperture
(bool): [Read-Write] Apply Aperture: Whether to apply Aperture if it’s available in LiveLink FrameDataapply_aspect_ratio
(bool): [Read-Write] Apply Aspect Ratio: Whether to apply Aspect Ratio if it’s available in LiveLink FrameDataapply_field_of_view
(bool): [Read-Write] Apply Field Of View: Whether to apply FOV if it’s available in LiveLink FrameDataapply_film_back
(bool): [Read-Write] Apply Film Back: Whether to apply Filmback if it’s available in LiveLink StaticDataapply_focal_length
(bool): [Read-Write] Apply Focal Length: Whether to apply Focal Length if it’s available in LiveLink FrameDataapply_focus_distance
(bool): [Read-Write] Apply Focus Distance: Whether to apply Focus Distance if it’s available in LiveLink FrameDataapply_projection_mode
(bool): [Read-Write] Apply Projection Mode: Whether to apply Projection Mode if it’s available in LiveLink FrameData