unreal.LiveLinkLightBlueprintData
¶
- class unreal.LiveLinkLightBlueprintData(static_data=[False, False, False, False, False, False, False, False, False, True, True, False, []], frame_data=[6500.0, 3.141593, [255, 255, 255, 255], 0.0, 44.0, 1000.0, 0.0, 0.0, 0.0, [[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [{}, [[0], [24, 1], 0.0]], []])¶
Bases:
unreal.LiveLinkBaseBlueprintData
Facility structure to handle light data in blueprint
C++ Source:
Module: LiveLinkInterface
File: LiveLinkLightTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_data
(LiveLinkLightFrameData): [Read-Write] Frame Data: Dynamic data that can change every framestatic_data
(LiveLinkLightStaticData): [Read-Write] Static Data: Static data that should not change every frame
- property frame_data¶
[Read-Write] Frame Data: Dynamic data that can change every frame
- Type
- property static_data¶
[Read-Write] Static Data: Static data that should not change every frame
- Type