unreal.LiveLinkLightBlueprintData

class unreal.LiveLinkLightBlueprintData(static_data=[False, False, False, False, False, False, False, False, False, True, True, False, []], frame_data=[6500.0, 3.141593, [255, 255, 255, 255], 0.0, 44.0, 1000.0, 0.0, 0.0, 0.0, [[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [{}, [[0], [24, 1], 0.0]], []])

Bases: unreal.LiveLinkBaseBlueprintData

Facility structure to handle light data in blueprint

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkLightTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkLightFrameData): [Read-Write] Frame Data: Dynamic data that can change every frame

  • static_data (LiveLinkLightStaticData): [Read-Write] Static Data: Static data that should not change every frame

property frame_data

[Read-Write] Frame Data: Dynamic data that can change every frame

Type

(LiveLinkLightFrameData)

property static_data

[Read-Write] Static Data: Static data that should not change every frame

Type

(LiveLinkLightStaticData)