unreal.LiveLinkSourceSettings
¶
- class unreal.LiveLinkSourceSettings(outer=None, name='None')¶
Bases:
unreal.Object
Base class for live link source settings (can be replaced by sources themselves)
C++ Source:
Module: LiveLinkInterface
File: LiveLinkSourceSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_settings
(LiveLinkSourceBufferManagementSettings): [Read-Write] Buffer Settings: How the frame buffers are managed.connection_string
(str): [Read-Write] Connection String: Connection information that is needed by the factory to recreate the source from a preset.factory
(type(Class)): [Read-Only] Factory: Factory used to create the source.mode
(LiveLinkSourceMode): [Read-Write] Mode: The the subject how to create the frame snapshot. note: A client may evaluate manually the subject in a different mode by using EvaluateFrameAtWorldTime or EvaluateFrameAtSceneTime.