unreal.LoudnessResults

class unreal.LoudnessResults(loudness=0.0, normalized_loudness=0.0, perceptual_energy=0.0, time_seconds=0.0)

Bases: unreal.StructBase

The results of the loudness analyis.

C++ Source:

  • Plugin: AudioSynesthesia

  • Module: AudioSynesthesia

  • File: Loudness.h

Editor Properties: (see get_editor_property/set_editor_property)

  • loudness (float): [Read-Write] Loudness: The raw loudness value in dB

  • normalized_loudness (float): [Read-Write] Normalized Loudness: The normalized loudness

  • perceptual_energy (float): [Read-Write] Perceptual Energy: The normalized loudness

  • time_seconds (float): [Read-Write] Time Seconds: The time in seconds since analysis began

property loudness

[Read-Only] Loudness: The raw loudness value in dB

Type

(float)

property normalized_loudness

[Read-Only] Normalized Loudness: The normalized loudness

Type

(float)

property perceptual_energy

[Read-Only] Perceptual Energy: The normalized loudness

Type

(float)

property time_seconds

[Read-Only] Time Seconds: The time in seconds since analysis began

Type

(float)